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Posts tagged with :github:

abby
@abby1
Just contributed to my first open source project through @jessicard new contributing documentation!
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clubscraps-U035D3VA7R7
@clubscraps-U035D3VA7R77+
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ced
@ced0
got back to rpgc and finally finished the inventory ui, you can drag items around as well as the entire window. now I just need to make that actually change what your player is holding, and make it so that you can pick things up off of the ground ...
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ian
@ian0
medium sized ship ๐Ÿšข Some background: I make a ton of small projects, and end up having to build my own API routes just for a small backend functionality. Parsing, validating, and responding to the requests takes a while to implement and takes time from the project Iโ€™m trying to make. Thatโ€™s why I built <http://github.com/yodalightsabr/function-apis|function-apis>. function-apis is a small express middleware that lets you define functions to automatically be available to the client. With as little as 11 lines of code, you can make an async request to the server and function-apis will handle the HTTP request behind the scenes. :github: github.com/yodalightsabr/function-apis :npm: npmjs.com/package/function-apis also: I think my next project will be an NPM package name finder, because I tried like 20 different package names and they were all taken. :peefest: edit: the package `available` seems to work
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HenryBass-U02KEJ8T6D8
@HenryBass-U02KEJ8T6D81
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clubscraps-U035D3VA7R7
@clubscraps-U035D3VA7R77+
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cfanoulis
@cfanoulis0
hellooo scrapbook! i made a pipeline to release nightly versions for airtable-plusplus every night. finally, my first ci/cd pipeline, runnignon github actions
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clubscraps-U035D3VA7R7
@clubscraps-U035D3VA7R77+
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clubscraps-U035D3VA7R7
@clubscraps-U035D3VA7R77+
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clubscraps-U035D3VA7R7
@clubscraps-U035D3VA7R77+
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ZaynB
@ZaynB0
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J_cordz
@J_cordz7+
Today I worked on stuff from previous days, and after having some very interesting conversations ๐Ÿค” with @U01P8NH2WK0 ๐Ÿฎ at #pasture I decided to research more and learn new things on Machine Learning and Artificial Intelligence! ๐Ÿง  ๐Ÿ’ป To do this I will research about GPT-3 and GitHub Copilot! Also thanks @ZaynB for the videos recommendations! This are going to be very helpful to work with AI/ML resources and think on some projects!!!
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FinnCray-Budington-U0345NJKAVD
@FinnCray-Budington-U0345NJKAVD1
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krshdev
@krshdev5
Made a project to help new contributors in our club learn how open source works :github: Let's see how it goes :githubparrot:
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RohanKulkarni-U0340BWNMRR
@RohanKulkarni-U0340BWNMRR0
Project Update ๐Ÿ“ข I have completed version 1 of the Manual Auth project which is having the following features. - signup ( email based ) - login - forgot password ( email otp based ) Project Demo:- lnkd.in/djzqyWjK Github Repository:- lnkd.in/dQrB2yBw I will try to use this logic in upcoming big projects. Here is a short video that explains the working of the project.
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micahlt
@micahlt7
Added editing functionality to my site management dashboard for work. Still trying to make it look as much like Material You as possible, and I hope I'm achieving it! github.com/micahlt/epicdash for source code.
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krshdev
@krshdev5
I think I got those weird mountain looking graphs on github I always wanted :github:
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Skyascii
@Skyascii0
created a personal readme for my github account a week or so ago, also cool stats! :partyparrot:
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msw
@msw0
triaging and merging bank features today!
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micahlt
@micahlt7
Finished all major functionality of my Material You-inspired dashboard for my work! Super happy with the results. It's built in Vue 3/Vite and uses a MySQL server for the database. DB connections are managed with Vercel Serverless functions. This screenshot shows the admin panel (in light mode) where you can add and edit sites. Open-source, of course: github.com/micahlt/epicdash
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fayd
@fayd0
Had a fun call with @ced today and opened my first gamelab pr!!
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ItsTobez
@ItsTobez0
Just hit 1K github contributions! This is mainly part to everyone here motiving me to carry on! Thank you so so so much! :)
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matt
@matt0
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HenryBass-U02KEJ8T6D8
@HenryBass-U02KEJ8T6D81
I finally got this to a working state! It's a PowderToy / Noita cellular automita based simulation. So far it includes: โ€ข Ambient Heat Transfer โ€ข Really annoying fungus โ€ข Erosion โ€ข A lot of pixel types โ€ข Dynamic res with a weird workaround โ€ข State changes โ€ข The smartest moss you've ever seen โ€ข The dumbest flies you'll ever see โ€ข idrk I've been working on this for a few days, and its the most enjoyable project I've ever worked on. PRs are welcome, and post anything cool you find/bugs/ideas If you've got a slower laptop/PC use 64 px screen btw henrybass.github.io/SandSim Idk if this post would go better in ship, but this still is a WIP with tons of bugs
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la
@la0
wooooo github student pack time
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J_cordz
@J_cordz7+
Today I'm studying some Biology Notes ๐Ÿชด for my class, I read Satoshi's White Paper for Bitcoin :bitcoin: to learn more and continued working on my website again! Also somehow I got a lot of GitHub Views to my profile while having a small number of followers: github.com/J-cordz :github: This also reminds me I have to publish some of my repos, which I hope to do on future Scrapbook Posts!!!
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matt
@matt0
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ian
@ian0
Today I made tons of progress on my bot framework, Conflict. github.com/YodaLightsabr/conflict I added command responses with JSX views, a command line interface, implemented a rough draft for hooks, and learned more about arrow functions and this scope.
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ZaynB
@ZaynB0
Workshops Challenge Day 1: Splatter Paint Hey all! I wanted to challenge myself to see if I could do one Hack Club workshop everyday during the month of February to help me learn HTML/CSS/JS. Obviously the fact that today is February 2nd means I've already failed but who cares! Right now my homepage looks pretty bad, something I hope to fix by the end of this challenge. If you want to follow me on my journey, check out #blue-eyes-white-dragon (my channel) and github.com/BaizaOP/hc-workshops where I am putting all of the workshops for this challenge!
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ian
@ian0
Built my fist GitHub actions workflow!
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heyrajan
@heyrajan0
In light of the new year, I thought I would design a new website that reflects on a new mindset: practicality & actionability. After 3 different design choices & changes, I found something that I thought was a profound demonstration of my work. Check it out: heyrajan.com Open Source: github.com/rajanwastaken/rajanwastaken Would love to hear any feedback! Still working on the story page, as well as a couple links to socials :))
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ian
@ian0
Apparently I got GitHub copilot a few days ago and I missed the email. Iโ€™m super excited to start using it!
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jasonaa
@jasonaa0
wrote a little script to switch a bunch of my repos to pnpm because im running out of space ๐Ÿ‘€ src is here if anyoneโ€™s curious, also wrote a little thing that makes it easier for me to use pnpm with other projects that donโ€™t use pnpm, although it doesnโ€™t handle adding new dependencies at all
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ian
@ian0
I made huge progress on my Discord bot framework today. The basic command handler and JSX view parsers are working!! Edit: Now open source! github.com/yodalightsabr/conflict ๐ŸŽ‰ :githubparrot:
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JinmayJhaveri
@JinmayJhaveri0
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ced
@ced0
the C port is coming along nicely :) :c: ๐ŸŒณ ๐ŸŒณ ๐ŸŒณ it can render the same forest, but with much better fps than the Rust version because of a handful of graphics programming tricks I've picked up since then. similarly to @AakankshaRangdal-U02F16CHZA4's post, also made mostly with circles! (okay, nonagons, but still hehe) actually, on that note, I've attached a picture of the original version I made in Rust: do you prefer its circles to the nonagons? let me know by reacting with ๐ŸŸข or :stop-green: (technically an octogon, but close enough) repo here: :githubparrot: github.com/cedric-h/rpgc if anyone has a second and would like to try to build and test the native executable on windows, shoot me a DM. I suspect I might have some depth sorting issues on DirectX but want to make sure. ๐Ÿšง :blender: I've also attached a picture of what the map looks like in Blender, as well as a tiny glimpse of the script I wrote to export it. if you've played the Rust version then maybe you can guess what each line, diamond, square and circle means ๐Ÿ˜
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matt
@matt0
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ced
@ced0
as I port a game I wrote a while ago in Rust to C to try and see how much smaller I can get the WASM bundle size, I've found that what has the biggest impact is the "culture" of the languages. for example, the maps in the game I made are laid out in blender, and then exported to JSON with a custom python script I wrote using blender's API. it's easy to add a Rust dependency to parse the JSON for you, but that bites you in the ass later; serde can inflate your compile times AND your WASM bundle size. in C, however, package management looks different; there are single header libraries that are pretty easy to include, but using libraries isn't very C-like, and unlike Rust, C has a stable ABI. that means that if I change my python script to dump a bunch of floats into the file as binary, I can fread those directly into a bunch of C structs. (I do have to handle endianness for integers, though) in Rust, even if I used #[repr(C)] to force a stable ABI for those structs, I'd still have to jump through a bunch more hoops (unsafe) or pull in a dependency like bincode (which would in turn pull in serde ...). anyway, so I quickly wrote a python metaprogram to generate a C header that can fread (or just memcpy) in all of the binary data into the fields in the game map object that the first python script pulls out of blender
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OmarMobayed
@OmarMobayed0
Late new years resolutions: โ€ข make at least 5 github contributions a week โ€ข get better at working ~harder~ smarter โ€ข build one app every 6 months โ€ข update one app every month because im a lazy procrastinator i wonโ€™t start these new years resolutions til february heres a photo of my github commits, pretty lame
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caleb
@caleb7+
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ian
@ian0
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JinmayJhaveri
@JinmayJhaveri0
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sreecha
@sreecha1
Got access to Github Code Search !
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HenryBass-U02KEJ8T6D8
@HenryBass-U02KEJ8T6D81
Made a fun math visualizer inspired by tixy.land! also still working on proxy fuck everything I miss working with canvas, fun break from networking henrybass.github.io/MathVis
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caleb
@caleb7+
Exciting win this evening: I wrote a Caddy plugin for DNSimple to facilitate the fetching of a single wildcard TLS cert for hackclub.app AND IT ACTUALLY WORKED :ultrafastparrot:
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sampoder
@sampoder3
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matt
@matt0
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caleb
@caleb7+
Working on a browser extension with Svelte, Tailwind, and Parcel! :svelte: (haven't touched WebExtensions for a while)
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